Blizzard officially announces the delay to Diablo Immortal release on Android and iOS platforms. Most likely, the first mobile MMORPG in the Diablo series will now receive the global launch in the first half of 2022. The rationale for arriving at this decision that official sources are putting forward pertains to the developer team wanting to ensure every aspect of the gameplay achieves a fully ready state with substantial improvements ahead of the title’s unveiling to the public.
Learning from the feedback after the successful Alpha test earlier this year followed by another closed Alpha, Blizzard is currently focusing on applying those lessons to further enhance various elements through added tweaks.
For instance, the refinement to all parts of PvP Battlegrounds will make sure it accurately mirrors the MMO PvE raid system.
Furthermore, besides touchscreen controls, physical controller support is also coming to Diablo Immortal MMORPG.
Moreover, the time required to implement improvements to classes so that they provide a perfect balance with matchmaking is another important reason behind the delay.
Lastly, the modified hero progress reward mechanism means that players with higher Paragon levels or who dare to take more challenging tasks will unlock more powerful weapons and items.
- Chrono Odyssey MMORPG For PC, Console, And Mobile Confirmed! Learn More Here
- Pokemon Brilliant Diamond & Shinning Pearl And Pokemon Legends: Arceus Official Release Date Confirmed!
- Pokemon Unite Beta APK Is Out In Canada! Learn More Here
PLAYER VS. ENVIRONMENT (PVE)
We saw players yearned for more long-term PvE goals and activities that enriched the social experience of Diablo Immortal. So, we’ll be adding new PvE-centric Raids in the Helliquary system. Helliquary Bosses are now designed as a challenge for raids of 8 players to overcome.
Additionally, we heard players wanted more meaningful interaction with Bounties, so we’ll be making adjustments that make the Bounties system more engaging and fruitful for players who actively accomplish these challenges. For example, whenever you accept 4 bounties they will all be for the same zone.
Many players shared concerns that they didn’t find reward in pushing the higher Challenge Rifts, so Challenge Rifts will now reward new upgrade materials that can’t be obtained any other way. Now those with the gear, skill, and zeal to face these obstacles head-on will be the most rewarded.
PLAYER VS. PLAYER (PVP)
The Closed Alpha introduced the Battleground, a place where heroes could test their mettle. There’s a lot of promise with the Battleground system, but we believe more can be done to make this experience more enjoyable. We’ll evaluate matchmaking, earning rankings, class balance, time to kill, and other defining elements to improve the Battleground in Diablo Immortal.
Additionally, the Cycle of Strife was first introduced in the Closed Alpha. This endgame faction-based PvP is where players who pledge allegiance to the Shadows clash with the Immortals of Sanctuary. From forming a Dark House to rallying a PvPvE raid, the Cycle of Strife has been rampant with rivalries and faction pride. We’ll continue optimizing this feature so more players feel worthy for the quest of the Eternal Crown.
Your enthusiasm for wanting to play Diablo Immortal with a controller is coming; but we’re still working through the challenges of adapting the touch screen controls to a controller seamlessly. Making our game more accessible is top of mind, and we’ll share more progress on this front as we approach the Beta in the future.
Diablo Immortal for mobile is the first time the popular game franchise embraces the smartphone and tablet devices to attract new players in addition to already existing millions of fans across the globe.